#Force trigger re-check after finding match

7 messages · Page 1 of 1 (latest)

fickle bear
#

Hey guys I could use a little help here.

I'm making a aura for FrostFire (Frost) that plays a sound when the following triggers match below.

    return t[1] and t[2] and t[3] and (t[4] or t[5])
end```
```Excess Frost (Aura Found)
Excess Fire (Aura Found)
Flurry >= 1
Icicles < 5
Glacial Spike Cast```
The issue i'm having is Excess Frost/Fire buff can stack to 2. So the aura is playing a sound when the triggers match but there's lots of times the match persists after hitting flurry and it's not playing the sound again since the aura state stayed true.

Is there a way I can force a re-check after finding a match?
Or maybe force a re-check of the above triggers after casting Flurry?

<https://wago.io/1byxTeRuS>
onyx vortex
#

Use Conditions, not activation

fickle bear
#

What would I use for trigger activation?
Wouldn't the Any/All settings for activation conflict with the conditions?

onyx vortex
#

I assume you're firing the sound in Actions.
Do it in conditions and you can check the stacks

#

Or I'm misunderstanding. I don't know the spell

fickle bear
#

Oh I was just asking if i was to remove this from the trigger update and move it to conditions - what would i set instead in the trigger section?

    return t[1] and t[2] and t[3] and (t[4] or t[5])
end```
onyx vortex
#

If you're checking in Conditions, and this Aura doesn't display anything visual, then you could use Any