#Number over arena nameplates

16 messages · Page 1 of 1 (latest)

twin coyote
#

Hello! I'd like to know if there's a way to attach a number (simple text aura) to arena1, arena2, and arena3 nameplates. I was playing with the player/unit info -> unit characteristics -> nameplate trigger but then don't seem to have a way to specify specific units like arena1, etc. for which nameplate to apply it to. How can I achieve this?

long pendant
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What number would you want to display? Just 1, 2, 3 for arena1/2/3?

twin coyote
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Yup

long pendant
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New aura: Text
Trigger: player/unit info -> unit characteristics -> unit = arena
Display: %c in Text
Custom Text function:

function()
  if aura_env.state and aura_env.state.unit then
  return string.match(aura_env.state.unit, "%d+")
  end
end
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Then anchor it to nameplates in the display tab, and make sure that it's anchored above (anchor point at the bottom, TO point at the top)

long pendant
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Oops, I'm stupid

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Bit too tipsy

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The built in nameplate anchor obviously won't work since those are not nameplate unit ids

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You'll need a custom anchor that returns the appropriate nameplate

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so anchored to custom and

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function()
  if aura_env.state and aura_env.state.unit then
    local np = C_NamePlate.GetNamePlateForUnit(aura_env.state.unit)

    if np then return np end
  end
end
twin coyote
#

@long pendant Appreciate your help on this - thank you! It does seem to work although a bit inconsistently. Some (but not all) of the arena targets may have it when the match starts at random, and then it also seems to fall off at times as well (doesn't seem to be related to stealth or anything).

Also curious about texture options - I was hoping to put a glow texture behind the number with the texture option but it always appears in front of the number. I don't see any strata control in the texture section - is there a way to do this?

long pendant
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doesn't seem to be related to stealth or anything
that's the only thing I could think of right now, nameplates disappearing for PvP reasons

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but if it's really something else that causes this then idk, I'm not gonna enter PvP for this

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I don't see any strata control
move the texture subregion to the top of the list, in front of background