I'm working on putting together a weak aura that will show both lifebloom targets AND Focused Growth stacks (pvp talent) and it works fine when I only have 1 Lifebloom out but once I put out the 2nd Lifebloom, the weak aura just disappears. It has an audio cue built in so I know it still works but I can't figure out why the icon disappears
#Weak Aura not displaying properly
20 messages · Page 1 of 1 (latest)
Why do you do this as a bunch of auras?
You can do it as one aura, and use the conditions tab for the various visual changes
Like this: https://wago.io/rZ4AqEcFV
Testing with Regrowth in this case, but you can just change the spell in the trigger
I'm just doing it for a friend trying to make it work and look how he wants it and I'm not too experienced at making auras so I'm just doin my best
I'm looking at this aura you made and I really appreciate you doing that 🙂
Though if you don't mind - just so I know for the future, what was wrong with the previous aura that made it disappear?
was the autoclone settings wrong or was it something else
I don't know, I didn't go resto to test.
Auras showing up or not is dictated by their load setting first and foremost (I just assume you satisfy that), and then whether or not the "required for activation" setting of the trigger tab is met (, and then whether or not their parent shows)
Well the thing was that it displayed properly with 1 lifebloom, but as soon as I threw another one up, it disappeared
You have 4 auras there:
LifebloomTracker shows 1 singular icon if anyone has a Buff of the ID 188550 on them
LifebloomTracker 2 is actually just exactly the same for some reason
LifebloomTrackerMissing1 shows if no one has a Buff of the ID 188550 on them
LifebloomTrackerMissing2 shows if less than two units have a Buff of the ID 188550 on them
idk if that reflects what you want, but I doubt it
What you're missing is simply the "show all matches" setting, which creates clones for each occurences
If you then also tick "combine matcher per unit", you can select "show matches for units: all"
That way you have one icon per unit. To display a "missing" text or make it grey when it's missing, or to display a glow when the duration is low, or whatever: just use the conditions tab
Like I did in that example there: you only need one aura
ohh okay I see