#Issue with a weakaura not turning off sound

22 messages · Page 1 of 1 (latest)

final oasis
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I'm modifying one of my weakauras at the moment and it's only working the first time. I'm trying to have this weakaura that monitors lifebloom for me turn on a sound that loops when the affected unit count is below 1 (meaning not cast on anyone atm) or if the remaining duration is lower than 4.5.

Currently the weakaura works properly the first time the spell isn't cast. The moment I close weakauras, the sound goes off because the spell isn't cast. The first time I cast the spell, it turns off the weakaura's sound, but the moment the spells remaining duration reaches 4.5 the sound loops and refuses to turn off. I have a trigger set for if the affected unit count is above 0 (meaning it is currently cast on someone) that it is supposed to stop the sound, but it isn't at the moment.

Any help would be appreciated!

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It desaturates like it's supposed to, but it doesn't turn off the audio

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Is this a bug?

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Or am I just stupid?

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I've tinkered with it so much

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i managed to fix it in a roundabout way that hides the entire weakaura when it's not on/close to cd, but for some reason using conditionals makes the sound break

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im just having the weakaura show/hide itself and changed the sound to be played on show

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i'd like it if i could constantly have the weakaura up, but that doesnt seem to be possible with conditionals atm? it seems bugged

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yeah the sound is still bugged nvm

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now it doesnt play at all after the first time it's cast

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barely modified the weakaura and now it never turns off zzzz

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figured out that it doesn't like Remaining time <=4.5 to be enabled. will work properly otherwise

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yeah remaining duration seems bugged

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is there a different way for me to do this? I'm completely stumped

wind vine
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this works perfectly fine for me

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you just gotta change the spell back to lifebloom

final oasis
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omg ty

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i gotta see what you did differently

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ohhhhh

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does the else if matter that much?