#Autocloned smart group missing buff trigger
9 messages · Page 1 of 1 (latest)
"Combine matches" lets you show when missing
thank you, i have followup question if i may. Can i create condition for remaining duration of buff to check if its less than x seconds OR not present with single aura (remaining time is inf when not present - can this value be checked somehow?). And second question is: Can animations be controlled with conditions?
!conditionalanimations
See this message #pins message about controlling Animations via Conditions, but it's a hassle. If you don't have a strong reason to put it all in a single Aura then we recommend using separate Auras for the non-animating and animating states, and using triggers to control which one is displayed.
nvm first question. was dumb
Not dumb, would be nice as it's quite common to want to see when a buff is running out or missing. But needs multiple triggers currently