#Right Click on WA Target Health?

25 messages · Page 1 of 1 (latest)

fathom elbow
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WA isn't designed with clickable frames in mind, there's no way around errors like that.

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!clickable for more info

vapid minnowBOT
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See this message #pins message for details on the perils of trying to make Auras clickable

floral cypress
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So, I made a clone and set the one with the clickable function to only load out of combat, with the other only loading in combat. It appears to be working, and somehow I still have the right click even in combat? Very strange. No bug yet.

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But I can still right click to empty space when the target frame isnt shown... sigh

muted trout
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yes, if you make a clickable weakauras you're bound to have many many problems like that.

floral cypress
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Damn, is what it is I guess... who needs the togglemenu anyway... thanks for the help guys!

muted trout
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use a nameplate addon

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that's what they are for

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elvUI or shadowed unit frames

floral cypress
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But those can't hide the unit frames with the same level of customization... and from what I can tell the frames are still 'there'... even if mouseover is set to 0% alpha you can still click on them despite being invisible.

muted trout
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yes you can still click on them when invisible because blizzard wants it that way.

floral cypress
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however, Kong Frame Fader had a way of preventing this, worked as intended, but from what I can tell its not supported anymore and I can't get it working, and doesn't work with the ElvUI unit frames :S

floral cypress
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Hey so I got the Target Clickable working perfectly. Just wondering if yall know how to edit it to work for the player frame?

maiden bloom
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If you toss a statedriver at the playerframe to hide it you can still click on it? Because I don't think you can

floral cypress
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I'm not sure what a statedriver is sorry.. ?

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I managed to do it with the target frame, works in and out of combat and isnt there in line with my hidden settings... just want to know if its a simple edit to make it for the player frame

muted trout
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!clickable

vapid minnowBOT
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See this message #pins message for details on the perils of trying to make Auras clickable

bleak basin
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You don't need a SecureActionButtonFrame for your stuff if all you need is the context window

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UnitPopupManager:OpenMenu("SELF", {unit="player",fromPlayerFrame=true}, "cursor")

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E.g. do that with /run in front of it in chat, it'll open the player context menu on your cursor

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Like the message in the !clickable pin says, it's generally fine to simply set a script for the frames (then you don't use SecureActionButtonTemplate)

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And you can simply set this script there for on click