#Run custom grow code on spec change
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you need at least one controlled child aura which changes state in a way the dgroup is "interested in" for the layout to be updated
the "run on" input box lets you choose which parts of the child aura(s) state should, if they change, trigger grow code
You can also just have some random aura that pops up for a ms on spec change.
That (would force the sort to run, and that) forces the grow to run
Great advice, but i cant find a trigger which only fires on spec change or just fires once...i can't really find something in the default option. so i guess custom trigger it is. I found PLAYER_SPECIALIZATION_CHANGED as an event but im not sure how to use that in a trigger. Do you guys have a snippet lying around for a custom trigger which fires after spec change or can me help out how it might look?
Custom -> Event
Event: PLAYER_SPECIALIZATION_CHANGED
Custom Trigger Function: function() return true end
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