#Interpretation of WA Profiling
15 messages · Page 1 of 1 (latest)
How exactly is that target Debuffs aura made?
27% of all time in WA spent on that sounds insane, when you have 417 other auras going. And all the others look kinda fine with an average of like less than 0.1ms spent at max, this is way of an outlier I think with 4.7ms (but I'm no expert at interpreting these)
Wago.io is a database of sharable World of Warcraft addon elements
its one i've just kept since porting over from classic, i guess there are more efficient ways to do it on retail
but yes i've noticed it often being seemingly heavy, do you see a reason why?
I can't really look at that, I'm on mobile.
Looking through the table on wago, it looks like it's only using a default debuff trigger I think, so idk.
Blanket debuff/buff tracking is generally very intensive though
yeah its just a single aura tracking target debuffs with autoclone, maybe worth using an addon for it instead?
other than that, would you say the rest is resource intesive/likely to cause a larger performance decrease?
All your other auras are at like 0.15ms max time spent or less.
The more total time spent in the rune and powerbar auras is expected I'd say
But again, I'm no expert on it.
To me only the Debuff Aura (and Death Strike to a lesser degree) look like real outliers
Did you do this profiling while you were actually having issues btw?
i did not, im not really sure specifically when or where i have problems, or really if i have much problems at all- i just expect it since there are so many auras, but i dont see many outliers- maybe portraits and unrelated auras being checked on my laptop