#Is there a solve for show if attackable target but not if target is dead?
7 messages · Page 1 of 1 (latest)
7 messages · Page 1 of 1 (latest)
I can think of ways to maybe brute force it, maybe, but I'm wondering if anyone has a solution.
Thanks
use 1 trigger to check if it's attackable and a 2nd trigger to check if its health is above 0
combine triggers 6 & 7 in your custom trigger activation.
function(t)
return t[1] and (t[2] or t[3] or t[4] or t[5] or (t[6] and t[7]))
end