#Trigger for neutral target
5 messages · Page 1 of 1 (latest)
as far as I know within a sanctuary city (before the update) other-faction didn't count as Enemy and don't count as Friend either yet they aren't Neutral because they aren't NPCs.
the easiest way to detect them seemed to be a combination of (player) and (immune).
Don't know if this answers your question or you are speaking of the open world or instanced spaces.
It was more about getting to color code my target health bar, with like green for friendly, yellow for neutral, red for hostile. Training dummies should be yellow for example, other players should be green
Your answer is still interesting tho, didn't thought about the immune property.
I first tried a combination between "friendly" + "attackable" but it seems that neutrals dont work this way