#My WA's behaves oddly

24 messages · Page 1 of 1 (latest)

young field
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Right, so I made some simple auras, they give me a visual and audio indication that buffs are missing. Specifically Battle shout and Battle/Berserker/Defensive stance.

However sometimes I hear the audio que play even though the buffs are up.
This happends on loading screens, such as when I HS to my garrison for example.

I have solved it by setting the audio to play in combat only, but it irks me I can't figure out why this happends.

I'm suspecting it's a WoW issue and not a WA issue, that they interact weirdly if my character isn't loaded in properly yet or somesuch...But does anyone know?

leaden shoal
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depends on what you're using to trigger your sound can you link your aura or post a screenshot of the part that plays the sound

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Usually this problem is because the sound is set to play when the aura is shown and how that interacts with loading screens

young field
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So, is there a better way of doing it...I'm not great at this stuff

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And thank you by the way!

leaden shoal
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you could try a condition, but i think it might have the same situation

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audio cue's are weird when you want them to apply to a situation that is on-going

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the audio will only play once even though the condition is still true. You could try using a combat log SPELL_AURA_REMOVED trigger for the sound so it only plays at the instant that the buff is removed.

young field
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Correct it only plays once.
I have others that loop every x seconds and such, but I do not desire that in this case, the sound is basically a backup in case I'm too tunnel-vision focused on a boss fight, to miss that huge yellow screamy orc face.
So having the sound muted outside of combat is good enough...But as I said it irks me that I do not understand the add-on well enough to do stuff "right"

leaden shoal
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There's not really a right way to play a sound based on if you have/dont have a buff. It will always check buffs on loading or reload and potentially play the sounds when you don't want

young field
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So...My guesstimation on why it was happening is somewhat correct, I'm a little surprised!

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So can I trigger the sound separatly from the visual, or do I need two auras then?

leaden shoal
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You need to trigger the sound in a different way

young field
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I tried the SPELL_AURA_REMOVED and it probably works, but the visual dissapears after a few seconds..

leaden shoal
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something that's an event and not a status

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yea, you wouldn't want that trigger for the visual

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only the sound

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you could do it as a seperate aura

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or make two triggers and play the sound in a condition

young field
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Like so is how I "solved" it myself...But if there is not a "correct" or better way, then I guess this is a non-issue then?

leaden shoal
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yeah, if what you did works for you then it's correct

young field
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A'ight thank you kindly 😁
I'm so uncertain about this, it all feels like haphazard guesswork on my part.