#Is there a way to stop conditions from spamming as true while editing?

5 messages · Page 1 of 1 (latest)

nova eagle
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https://gyazo.com/c5683f84808a1663f49bd9ae4268a1bf

This is my custom UI. Skills flash (or show a model) when they come off cooldown. The flash SPAMS as if the skill is coming off of cooldown 3 times per second while editing auras. Everything works perfectly in-game.

The question I am asking is if there is any way to make every entry in 'Conditions' not flag as true while editing WeakAuras? This happens for things such as glows as well.

What causes the problem: Opening weakauras.
What affects the problem: Moving each aura down and up 1px causes the conditions to stop spamming.

Necessary preface to derail expected responses:

  • I am not interested in using somebody else's UI.
  • I am fully aware I could move all 22 auras up 1px and down 1px each time I open weakauras. I am wondering if there's a way to avoid having to do that, as it's an excessive time waster.
  • I would not like to remove the 'skills flash when they come off cooldown' feature I added

Very simple example of an aura that flashes repetitively while editing: https://wago.io/0tMAUJDo9

Thanks!

wispy fulcrum
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Conditions just evaluate properly while config is open IIRC, but all triggers in the aura are showing dummy info for demonstration purposes, meaning that a Condition simply watching for the trigger's state will be true. The flashing, presumably, comes from the Model's animation frequency.

nova eagle
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That's exactly right, the frequency is 0.3 seconds

wispy fulcrum
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So what you have is working as intended. Putting you in workaround territory.

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Like, perhaps a "Since" condition works for what you need but doesn't trigger with config open 🤷‍♂️