#Synchronize main animation for all icons in a aroup / dynamic group
4 messages · Page 1 of 1 (latest)
I'm not really even sure what you're imagining there, but it sounds more complicated than needed.
Like, say you wanted to have something run once a second, it's as simple as using
progress = GetTime() % 1
inside the animation function, replacing the progress value being sent in with your objective one.
You're WAY overthinking this
Animation functions provide a progress value that's used within the function.
That is simply WA generating a number that goes from 0 to 1 over the progress details in your Animation Tab's settings - e.g. timed 1 sec.
So instead of using that value, you simply use an objective value in all Auras instead.