#Progress Bar not showing Progress

90 messages · Page 1 of 1 (latest)

shut token
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Not sure what I need to change to make this weakaura show progress on Frailty debuff on enemies, but also show progress for each application like Ironfur. It works when I spec into Frailty being able to stack, but it doesn't work when I spec into Frailty not being able to stack.

I'm using the "Aura Applied Dose" for trigger, which makes it work only for each application.
If I use "Aura Applied" it works only for the single application.

So when it stacks like ironfur, it works fine.
When I spec into Frailty only having 1 stack, it doesn't show the progress bar. But it does show the timer.

Is there any way to make it work for both?

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sacred vector
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Im unfamiliar with how frailty works, but why are you not just tracking it using an Aura Trigger?

shut token
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Because then it doesn't do the same thing as most ironfur weakauras do where you can see a line on the progress bar for each of the applications since they don't extend duration
Ironfur example: https://wago.io/ijK_JfIcR

https://i.imgur.com/WKMkL0f.gif Ironfur Bar Shows the individual stack duration visually of your current application of

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Frailty works the same, if you're specced into the talent that allows you to stack it to max 5 I believe

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@sacred vector

sacred vector
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double check that your spellID for Fraility is the correct ID

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it should be the spellID for the aura that is applied not the spell

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!idtip

dire sonnetBOT
sacred vector
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I copied your Frailty Test aura and changed to spellID to Thrash for testing and it worked.

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but note that I used 192090 the auraID for Thrash. NOT 77758 which is the spellID

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sacred vector
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I mean I see a progress bar there so your problem is fixed no?

shut token
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you dont see the difference in those 2 bars?

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one is counting each applied buff with the white bar representing the timer for each

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the other just counts uptime on a buff

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i dont know how else to explain it to you

sacred vector
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Yeah I see they're different but it looks like one of them is working how you want

shut token
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The one on the left works like Ironfur when I use the talent that makes Frailty work like ironfur

When I don't have that talent, it doesn't show a bar at all

sacred vector
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because aura_applied_dose is an event that only fires if it's applying the 2nd or higher stack of a buff

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the initial application doesn't trigger aura_applied_dose

shut token
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yes

sacred vector
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just Aura Applied

shut token
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if I use that

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it doesnt work like ironfur

sacred vector
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you have to use both

shut token
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unless you mean the combat log aura applied

sacred vector
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no, another combat log trigger

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yes

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even then you'll probably need a custom solution

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because the dynamic info can only be taken from one trigger at a time

shut token
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I added the trigger and it doesn't show the bar

sacred vector
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yeah, you need to double check the spellID

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it isn't the same

shut token
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247456

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is the same spell id

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in both talent builds

sacred vector
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hmm yeah

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change your dynamic information to

shut token
sacred vector
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yea

shut token
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testing

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now it shows the bar but it's not refreshing the duration when i dont play the "ironfur" talent

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wait

sacred vector
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you'll have to change the references in you text

shut token
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i need to play around with this a little but i cant now

sacred vector
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they are still %2.s

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but you have a new trigger 2

shut token
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yeah the text is minor thing to change

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i will try something later and report back

sacred vector
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seems like if you just make the dynamic info change without the other combat log trigger it should do what you want

shut token
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will try that

sacred vector
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yeah just the dynamic info change works for me

shut token
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@sacred vector yeah it works with the dynamic info change nice
Now can I easily make it change duration depending on which spell applied frailty?
The thing is Spirit Bomb and Sigil of Flame apply Frailty with a 6 second duration
But Soul Cleave applies it with a 8 second duration

The Combat Log trigger I have as a timed duration for 6 second, but that means the weakaura info would be inaccurate if I use Soul Cleaver to apply it

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idk if theres a way to do it without custom code

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unless i were to track succesful cast of each, and then have that timed instead to "trick" it into showing the duration

sacred vector
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You could make seperate aura_applied_dose triggers for each spell with different times

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yeah I guess the dose CLEU doesn't have what spell caused the application

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otherwise custom

shut token
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I would have to do this for all 3 spells, setting duration to be for each

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right?

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or maybe cast start is better

sacred vector
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not cast start

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success

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that picture is setup right

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but IDK if that'll work right though

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cus isn't there a chance for multiple debuff applications?

shut token
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no rng involved no

sacred vector
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at least when I was testing I had 2 stacks from soul cleave

shut token
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yeah thats how it works

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depends on how many souls you consume

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soul cleave consumes 2 souls

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up to 2 souls*

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Spirit bomb up to 5

sacred vector
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oh

shut token
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yeah each soul gives a stack

sacred vector
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hmmm ok

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the combat log trigger also don't pair well with target swapping

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they'll stick around

shut token
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yeah i dont mind that, thats like a minor thing

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the whole point why im making this is to be able to look back on my vod and easily see what mitigation i have currently

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to know better why i died

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which is why its important for me to know the correct durations of frailty

sacred vector
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yeah then I'd say use the Cast Success thing

shut token
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There's no way to tie 2 triggers together right? without custom code
like "if you cast Soul Cleave, and it applies an aura dose of Frailty, count 8 seconds"

sacred vector
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if you don't want to go custom

shut token
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i dont want to go custom cus i dont understand coding

sacred vector
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any trigger info crossover requires custom