#Show icon on Remaining Duration of Max Charge

20 messages · Page 1 of 1 (latest)

spark kiln
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Hey fam! I am a bit stuck on creating an aura and greatly appreciate some help. I'm looking to create an aura that will give me a visual heads up when near capping on charges of an ability based on time. My initial attempt was to create and icon with a trigger set up for "Spell > Cooldown/Charges/Count" with Charges = Penultimate Charge (hard coded) and Remaining Time < X. It seems that the remaining time setting however only tracks against the first charge (?). If someone can help steer me right or provide a template that would be great, thanks!

tribal dagger
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how many charges do you have when you are missing 3 seconds from charge 2?

spark kiln
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In this case lets say elemental blast, 2 charge ability. I'd like to see when I have 1 charge available and 3 seconds until charge 2 is available.

tribal dagger
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then tell it that

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you have 1 charge and x seconds remaining

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if you are missing 3 seconds until charge 2, you dont have 2 charges. you have 1 charge.

spark kiln
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I had it set up with Charges = 1 and Remaining Time = 3. The behaviour observed was the icon showing as soon as charge 1 becomes available

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I removed the Charges = 1 and found that the remaining time only seems to kick in if the ability is on cooldown with 0 charges

tribal dagger
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set it up again, with < 3 and 1 charge

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thats how it should work

spark kiln
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same result, weak aura shows when 1 charge is available

tribal dagger
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can you export that aura?

spark kiln
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!WA:2!DvvZUTTrq4iyhKcHIcB1ubBGEW1gnO9IrBsv6V5GOlvIluKCizQDZfXLKJi3iQDz3DPKvUv1dnN1JGo3t6rWhkqVrie0Zf5rWpbD2vucXvhKMD2zMVzMD(gvPvTH1IQf96JMtd5mxEUie(4BjUSB)(sqvrmPuybHfMWfNXPmvWj2D8SDwgY5Pr8Xm3X0mW)Q1hTJIHelD48NQe04yqi)G7jkfF9(okbjCW01MVixc9ctiIyq6VmgyGGg6MWh3LnxI)0mDmzI0kNrvbzPKjGyMagsOmklU2dwQ9oIkGqffb0HrgcYQVvMhaJaM6mb0NEPJ7z2TBVimxQ4d7LqJahfDieLTtjU94zGGO4IdF0JmrCdc(z12iVXQA)W6yPMKbbsfrLlfLXQ2xUbD38(i6l6DstxVEUEnD8Cm6Z2)KYI)GZe8ybiLh8zUzqA6NBPJOJulVuaKuJ2oyrDTDkme9LKEGvkrQmPPC9T(tnINgjRoBJY9Q831DctGWbfFs2UA7Vr31FMwL5XWFEeeGjRhcU4j2TpR1ZBplNv(KvnBxc2EhbERo)uEe8N36ACsaems6pJVVyV)3VEaaznr0dvoe81izgHrhQLyp0b7rcvRIJSyCgCfqKGRsaSyvYDwgLlmwz6McjGtorYPAB05trdlD)h9TOrXdVtXxx8nfFBrJG(4BIm5)Rglej(AGbesMJVdoqmgz53vV4OL4XaSyJf8Cw0RVBwnfCPQNmHGVexuoNNTVrP5R(CbM(9KLcfnMT5Ud)uz2oVJ7NWt5IFQsLkB92vAH0(gUIvZN71n7dnkj54idwPHNtJujwnXJxVci6LqKr5VTCfp7xktNRm3)sCyJ2FsXTNl44Sg4HkT60TJDXrcSO02m3yyOjn2c)mRScWHTDAjOV6GNLtIWUc5apVBu4RrAPr3yUi6CbjB65LcRsGrujnif8lR53zxq2UN2PJTtpRUEEDFQZPp(jEl3aTl9vW(Lv0f3ah9TMHTUp3R9PDS)NLXP8XTeWVMdSWjNT9xC89ByP15FfoL(40YwCYuToTNldYvkoR7iqGlfMRv32mp9rl0YRlRzXRD10ww1W06mwTjPmrnHgoGHCXTmo5gssHvITPO6DnyyH9fqKeKa04e1ZSs5KO)sGSsKAE)6odZtv0QgIfdP6OHRUQEXGw7D738c)92UY)6RjM(3X3sZvUxGexTKc3Uyq15gcPXHetmcrMU0)TMFWUEupJhfC1ofdQR2XFA5sGqFhJn4vbUpP5tB2zD0c5ddikCl2MWTjoi(47tDTLcdlXW2EVaK(1NgxvqmRuLpS4RQAHCnv1IVVAX7JiTPBA9koFyLzBg2XbufpC0Q9b7v5p2(qA0CBRdoHKLHf5sKaGtcDZmXTQjNwVie3PGlna)RxnT0sG7V05tG7jo22DCgRzhp7(50OfxajV88xeK3iKlOmnAGVdjnlHS1I(A)Wnl4G(wZ17rORWAbLTIeJNQVafdbB9MyPF2Dx)hrAw1psLeCqpYVM0PXXno(b1g9Ml(Vp

tribal dagger
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you changed something from the default.

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change the tracking section back to auto.

spark kiln
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perfect! thank you, don't know how that happened

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works as expected now

tribal dagger
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that spell doesnt have a cooldown, it only has charges

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so the remaining time on cooldown was 0

spark kiln
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Was built from a copy of quite an old aura so perhaps brought it across without realizing 😅 ill be sure to double check that bit from now on!