#WA set to anchor to elvui player frame, but still shows, when elvui player frame is faded

9 messages · Page 1 of 1 (latest)

stiff prism
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how it looks when the player frame isnt faded

silent dagger
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If it's just fading and not hiding then that's to be expected

stiff prism
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is there any workaround for this perhaps? custom code or anything like that?

silent dagger
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Have the player frame properly hide instead of fade

stiff prism
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hmmm no idea how to do that with elvui. guess ill just make it show perma instead of fading when full health and ooc

silent dagger
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The alternative is setting your Aura up to untrigger in those situations too

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!auracreation

woven ginkgoBOT
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Here's the work flow for any Aura:

1. Think about all the info that the Aura you're trying to make will need.
2. Make a trigger for each piece of info
3. Decide which info should be sent as Dynamic Info and order the triggers accordingly.
3a. Order them so that "Dynamic Info from First Active" catches the right info, or select a specific trigger.
4. Decide which triggers need to be involved in overall activation of the Aura and change Required for Activation accordingly
4a. All (default), Any or Custom (e.g. function(t) return t[1] and (t[2] or t[3]) end) - https://github.com/WeakAuras/WeakAuras2/wiki/Aura-Activation-and-Deactivation#custom
4b. This step lets you include triggers that will be used only for Conditions but excluded from Activation entirely.
5. Make your conditions using the info from the triggers.

While working through this and building your Aura, if there's anything you're unsure of, just ask in the appropriate Help channel.