#Do animation when spell cooldown is over?

1 messages · Page 1 of 1 (latest)

civic pike
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I have a WA always showing (cooldown or not) and would like to trigger an animation when the cooldown is over, do I need Lua for this?

simple kite
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!conditionalanimations

sacred ravineBOT
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There's a message in #pins about controlling Animations via Conditions, but it's a hassle. If you don't have a strong reason to put it all in a single Aura then we recommend using separate Auras for the non-animating and animating states, and using triggers to control which one is displayed.

civic pike
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I found a message from 2018 "Directions for making an animation run on Conditions"
so do I want to make a condition that is "cooldown false"?

simple kite
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That would play the animation while the spell is not on CD.

civic pike
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yes so how do I make a condition that says "spell came off cd"?

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do I need a separate trigger for that?

simple kite
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Look at the "Since" ones

civic pike
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oh "since ready"?

simple kite
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Or add a Cooldown Ready Event trigger

civic pike
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never seen that before

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what do I put in it, 0?

simple kite
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How long do you want the animation to play?

civic pike
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very briefly

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like 100-500ms or something

simple kite
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There you go then