#Do animation when spell cooldown is over?
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!conditionalanimations
There's a message in #pins about controlling Animations via Conditions, but it's a hassle. If you don't have a strong reason to put it all in a single Aura then we recommend using separate Auras for the non-animating and animating states, and using triggers to control which one is displayed.
I found a message from 2018 "Directions for making an animation run on Conditions"
so do I want to make a condition that is "cooldown false"?
That would play the animation while the spell is not on CD.
yes so how do I make a condition that says "spell came off cd"?
do I need a separate trigger for that?
Look at the "Since" ones
oh "since ready"?
Or add a Cooldown Ready Event trigger
How long do you want the animation to play?
There you go then