#Progress texture glow from unique trigger.

2 messages · Page 1 of 1 (latest)

verbal epoch
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https://wago.io/YjPymLMR-

I've created a charge monitor (3 of these) to track Ice floes charges, and charge cooldown.

I also wanted to add the trigger...
IF buff active on player, then glow pixel for that specific charge.

that has not worked. I am not sure if this is due to everything being dynamic from the 1st trigger.

I created an extra trigger aura (buff) active on player.
Then condition - IF extra trigger active > true > glow > pixel

This resulted in the glow being active constantly regardless if buff is active or not.

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radiant fractal
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If you use External Glow then you must send a Hide as well as a Show. External literally means outside of WA.

This all feels messy and convoluted.
Trigger1 and 2 are overlapping all the same info. Trigger3 is being used in a Condition to hide the Aura badly instead of just untriggering it properly. The glow you want to add isn't about charges but is about a buff and will be a glow on unit frames - this should just be a separate Aura tbh.