I've created a charge monitor (3 of these) to track Ice floes charges, and charge cooldown.
I also wanted to add the trigger...
IF buff active on player, then glow pixel for that specific charge.
that has not worked. I am not sure if this is due to everything being dynamic from the 1st trigger.
I created an extra trigger aura (buff) active on player.
Then condition - IF extra trigger active > true > glow > pixel
This resulted in the glow being active constantly regardless if buff is active or not.
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