#Verdant Embrace Custom WA

5 messages · Page 1 of 1 (latest)

sweet adder
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Hey,
im trying to build a WA that shows Verdant Embrace in a specific ways.

What i have done so far:
Setup 3 different triggers.
Trigger1 = Spell match, show = always
Trigger2 = Player/Unit Info -> Range Check -> Specific Unit -> mouseover
Trigger3 = Player/unit Info -> Unit Characteristics -> Specific Unit -> mouseover

Now I wanted to desetaruate the icon when either a) on cd b) When i mouseover anything more than 25y away (friendly or hostile) c) When I dont mousover anything. For those three i set up 3 conditions:
a) Trigger1 -> on CD -> true -> desaturate
b) All of -> Trigger2 -> Distance >= 25y -> and Trigger1 -> on cooldown -> false -> desaturate
c) Trigger3 -> active -> false -> Desaturate

And i also want the icon to have a glowing border when i mouseover a friendly target in range of verdant embrace, so another condition with:
All of -> Trigger2 -> Distance <= 24y and Trigger1 -> on CD -> False and Trigger3 -> Hostility -> = friendly -> Glow

However this is not working at all. I probably need a custom function for the information instead of getting dynamic information from first active trigger as trigger1 is always active or am i missing something else, e.g., its not possible to pull hostility info just by mouseover or something? pepeHands

sweet adder
#

I already reduced the overall amount of conditions by just setting the default to desaturate and only saturating the icon if its not on cd & distance < 25. However this also shows for non friendly targets, if i add a 3rd trigger with mouseover -> friendly again and add it as the 3rd trigger it breaks. https://puu.sh/Js3I9/d35d20977b.png https://puu.sh/Js3II/6b8c0c0b52.png But it should be possible to differentiate between friendly and harmful/hostile even with mouseover as it works for macros?!

sweet adder
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It seems to somewhat work, once i had a friendly unit targeted, but then it breaks again, im just hella confused at this point 😦

sweet adder
#

So it also seems to somewhat work if i hover over a target for a few seconds, but that cannot be intended or?

sweet adder
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Still cannot figure out why it only works if i stay on the target for several seconds on some occasions, while it works flawlessly on others 😦