I've made this simple aura. When things happen quick it overlaps itself.
Logic:
If event 1 display texture for 1 sec
If event 2 display texture for 1 sec
If event 3 display texture for 1 sec
What I would prefer it to do is to have this logic
If event 1 display texture for 1 sec; remove if another event triggers
If event 2 display texture for 1 sec; remove if another event triggers
If event 3 display texture for 1 sec; remove if another event triggers
In other words, two textures should never overlap (or if an new instance of this aura triggers previous instances are to be removed)
It's an event that triggers showing for 1 sec I have no idea of how to prevent it from overlapping since it's event based (it's different with auras that appear as long as xyz is true). Help please.