#Dire Beast Count help.
37 messages · Page 1 of 1 (latest)
No idea what the spell is or what needs counting. We can help with the WA stuff but you need to bring the class/spell knowledge.
!events
See this message for info on tracking the various game events fired by the API
<#pins message>
You can use this to see what fires when whatever you're counting changes.
I took a look at the /eventtrace but I didn't see anything I recognized as related to Dire Beast when I hit the button. This is all a bunch of Greek to me, I can use the template to get a dire beast icon to show up, and it does the usual countdown for how long it's up. But that's not what I'm wanting. I need it to show how many dire beasts are currently active be it one or 5. Instead it just ends up resetting the amount of time one of the beasts is going to exist by counting down the seconds.
You first need to explain us what sure beasts are, when they spawn what they do and how long they are there
There is a button for Dire Beast (as a talent) and they also randomly spawn when kill command is used. (this occurs when wearing the Dire Command legendary) They are a haste buff mainly and do a small amount of damage. They last for 8 seconds.
Thanks for your help! :)
Haste buff, do you get a buff for it?
Yes there's a buff, which is called Dire Beast , haste increased by 5 percent.
Non stacking?
And as it seems to move in that direction, is there any reason at all to track the amount of dire beasts? Do they have any kind of gameplay impact?
you can have multiple out, i presume it stacks, i can get 3 or so of the icon showing up at the same time
No it's mostly for my own knowledge, i can't always see how many have appeared because they often show up behind the target
It's called clutter, but the buff tricker should handle it
okay i'll give that a try. Thanks Spaten. I greatly appreciate it :)
to verify that goes in the text box, or in the trigger tab?
putting that code in Display Text box does not work.
okay using the template, i choose dire beast as the buff i want tracked, that brings me to th trigger tab.
put the percentmatchCount in Display tab's display text box, correct?
Yes, but double check what it says in the tooltip
Okay i've tried the %1.matchCount and that allows the icon to show up, show a number of 1 but it only resets the animation of the icon and never updates the number of active beasts when the next ones show up.
dont autoclone if that is set
okay lemme check
and are they really differenent applications fo the buff
that is not set. I am not sure. I wouldn't think so ?
do procs of a spell have diff id from button pushed versions?
i meant in the buff list on your screen
do you see multiple applcations of the same buff?
yeah when it activates the buff shows up on the upper right hand corner (where all the buffs are) but it's hard to keep an eye on all that , and each time one appears a new icon shows up along the buff spot, so there can be multiples of the same icon.
I'm sure i'm missing something simple there were lots of counters for this spell during Legion but because it's a little different now the old wa dont' work, and when i'm imported them to see the code it doesn't seem to translate well
Bumping in case anyone has any ideas on this.