#Azgaars Fantasy Generator Module Issues
1 messages · Page 1 of 1 (latest)
Hello @marsh monolith ! I'm the dev of this module. What seems to be the issue? Is there per chance an error message in the console you can paste here?
Actually looking at the issues on your github Ethck I see the issue is already reported. Same issue as this: https://github.com/Ethck/azgaar-foundry/issues/7
I click import, it creates a scene with the given map image, but there are no pins and the compendiums created are all empty, as is the journal
Its a brand new map file, made the map yesterday
Have you removed anything from the map? Like a city?
That's the current bug that i've found
I haven't removed anything, but I did create a lot of the map by hand. Custom nations, namebases for cultures, hand made terrain, and using a fairly large sector count of 50k
But the burgs, provinces, and religions etc are all generated
But you didn't remove a nation, culture, burg, or anything of the likes?
Do you mean from those that are on the map? Like deleted all the land a country has but its name is still in the list or similar?
Basically.
The main ones that I can think of are deleting a burg from existence and removing all the land a country/culture/religion has.
All the countries have land, but there is some 'Neutrals' land as well if that matters. I haven't manually deleted or edited a burg.
Hmm, can you attach the map file? I'll have to take a look to debug it.
So I think this is the same bug because all of your "Extinct religion for X" have the same "removed": true property that is causing the bug in my #6 bug report. Thanks for finding this! My hope is to have a working version released sometime this week(end). I'll let you know when it's out and/or if I'd like for you to test it.
Also, Lux is a great champ :)
Thanks for the quick response to the bug report!
Lux is great, I have too many mastery points on her.
That's how I feel about Xayah rn... started to branch out into other champs though
been a lux main since season 2