#I need some help creating active effects

1 messages · Page 1 of 1 (latest)

digital merlin
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Currently no - but I have a case for allowing active effects to only be enabled when the item is equipped. I haven't gotten to that case yet though.

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I think that you would want to be able to both behaviors - not all active effects should be enabled only when equipped.

cloud light
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I’ve managed to create a crystal that increases MPs, but I’ve yet to find a way to make an item increase an actor’s skill (equipped or not).