#Big Bad module Manager (BBMM)

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lusty hollow
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This is a thread for my module Big Bad Module Manager, a spiritual successor to Module Management+.

I will post updates and such here, and answer questions. You can also submit issues on the GitHub page.

lusty hollow
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Big Bad Module Manager

A module management tool for FoundryVTT.

[0.6.0] - 2026-01-01

Changed

  • Presets:
    • GM Setting presets and Module presets are now saved in persistent storage, and will be shared across worlds.
      • See instructions in Compendium Journal on how to import your old presets!

Changed

  • Inclusions/Exclusions:
    • Inclusion/Exclusion lists are now stored in persistent storage, and accessible from all worlds.
    • Should migrate when loading a world for the first time.
    • Filtered out '[menu]’ settings to clean up lists.
    • When adding a setting inclusion/exclusion, will filter by module in drop down.
    • Reminder: Please read the Wiki or compendium journal regarding inclusions/exclusions and hidden settings!
  • Settings-Sync:
    • Added optional setting to force reload for players when setting requiring reload is locked/synced.
  • Changelog:
    • Moved "Mark Current Seen" and "Mark All Seen" buttons so they remain static even if window resizes.

Wiki | Module | Github | Thread

lusty hollow
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[0.6.1] - 2026-01-02

Added

  • Setting Sync:
    • Added setting to force player reload when setting sync happens with setting that requires reload instead of prompting them. Default is disabled.
    • Added Hidden Setting Sync manager to allow manual adding of hidden client settings that may be on menus.

Fixed

  • Inclusions/Exclusions:
  • Fixed issue with saved inclusions / exclusions not migrating to the global persistent storage.