#Ok, here is the main configuration.
1 messages · Page 1 of 1 (latest)
Sounds good.
So that's what I've got for configuration.
The left effect is the parent effect, just changes the name of the armor.
The right effeect is the rider effect.
The idea is, when enchanted, the armor gives necrotic resistance.
The problem is, if I enable "Apply Effect to Actor" in the feature, it applies right then and there, granting permanent necrotic resistance.
The current configuration applies it to the one with the feature before enchanting an item?
Yes.
And if you disable 'apply effect to actor' on that, too?
Then it doesn't work when the armor is enchanted.
I can share my screen in VC if that's easier?
But it does create the rider effect on the targeted item?
Im gonna try to reproduce. We dont tend to do voice calls
It creates it, but it has "Apply Effect to Actor" disabled still.
Which means my player would have to enchant it, then go into edit, then go into effects and edit that, then enable "Apply to Actor"
So, to replicate the feature
- Create a feature with an enchant activity
- Main enchantment just overrides name
- Secondary Enchantment just adds acid resistance.
Yep, I am seeing the same behavior.
I imagine that's not intentional.
No, seems like a bug.
Maybe need a way to "Turn on Apply To Actor once Enchanted" option. xD
Wanna write up a bug report?