#Ok, here is the main configuration.

1 messages · Page 1 of 1 (latest)

vague venture
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Channel moving a bit too quickly, thread time

maiden crest
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Sounds good.

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So that's what I've got for configuration.

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The left effect is the parent effect, just changes the name of the armor.

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The right effeect is the rider effect.

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The idea is, when enchanted, the armor gives necrotic resistance.

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The problem is, if I enable "Apply Effect to Actor" in the feature, it applies right then and there, granting permanent necrotic resistance.

vague venture
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The current configuration applies it to the one with the feature before enchanting an item?

maiden crest
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Yes.

vague venture
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And if you disable 'apply effect to actor' on that, too?

maiden crest
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Then it doesn't work when the armor is enchanted.

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I can share my screen in VC if that's easier?

vague venture
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But it does create the rider effect on the targeted item?

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Im gonna try to reproduce. We dont tend to do voice calls

maiden crest
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It creates it, but it has "Apply Effect to Actor" disabled still.

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Which means my player would have to enchant it, then go into edit, then go into effects and edit that, then enable "Apply to Actor"

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So, to replicate the feature

  • Create a feature with an enchant activity
  • Main enchantment just overrides name
  • Secondary Enchantment just adds acid resistance.
vague venture
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Yep, I am seeing the same behavior.

maiden crest
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I imagine that's not intentional.

vague venture
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No, seems like a bug.

maiden crest
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Maybe need a way to "Turn on Apply To Actor once Enchanted" option. xD

vague venture
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Wanna write up a bug report?

maiden crest
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Yep, I got you. ♥