#What do you mean by that exactly?

1 messages · Page 1 of 1 (latest)

worldly kernel
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People who are used to D&D, WoD etc. tend to expect a direct mapping between circumstances and difficulty, a lower level of available player authorship, and only one mechanic to apply to any given circumstances. These can be impediments to learning and enjoying Fate.

molten creek
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Unfortunately, I agree with this. I love Fate but I had struggled over the years to find players because of this exact reason.
Many people think that there is only one mechanic / one option and they become paralyzed when given real choice.

They are unable to build a character without being a given concise list of classes and feats.

worldly kernel
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There can also be issues with people thinking it's not 'crunchy' enough, or that it's a pass the stick story game, which is really not the case.

warm marten
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ah a whole thread, just for me haha

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hmm ok, it sounds like you're saying players have trouble making decisions because they have too much choice

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they are used to having a smaller number of choices spelled out by systems with more rules

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One reason I wanted to try this system out was that I'm just not that big a fan of crunchy systems

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I really dislike being the GM and feeling like I have not only read an entire book of rules that kind of puts me to sleep, I also have to know everything about how my players characters works because its hard to find players who are willing to put in any work other than showing up

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which is perhaps a problem no system can solve, but I do think rules lite systems are the way to go for me

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I was mostly talking about my online group above, but I'd like to get my IRL group to try this out as well

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my GM in that one is passionate, but he likes to tell a story, his games often feel more like a video game, where you go from level to level

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I enjoy those games, but when I read about this system the idea that there was a mechanic for players to take a more active role in guiding the story itself really appealing

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in most games I've played, it often feels like my impact on the story is really rather minimal, like going from cutscene to cutscene where my only real control is how I deal with obstacles in between