#PF1-Content not showing up :white_check_mark:

1 messages · Page 1 of 1 (latest)

ancient loom
#

@minor vessel here

minor vessel
#

roll.mjs:37 (3) ['system.abilities.str.total', ItemChange, {…}] Error: Roll.safeEval produced a non-numeric result from expression "NaN"
at RollPF.safeEval (foundry.js:9432:13)
at RollPF._evaluateTotal (foundry.js:9348:36)
at RollPF._evaluateSync (foundry.js:9335:24)
at RollPF.evaluate (foundry.js:9256:64)
at RollPF.safeRoll (roll.mjs:30:41)
at ItemChange.applyChange (change.mjs:205:26)
at ActorNPCPF.applyChanges (apply-changes.mjs:63:12)
at ActorNPCPF.prepareDerivedData (actor-pf.mjs:1127:18)
at ActorNPCPF.prepareData (foundry.js:13286:10)
at ActorNPCPF._safePrepareData (foundry.js:13264:12)
at Game.initializeDocuments (foundry.js:8002:18)
at Game.setupGame (foundry.js:7920:10)
at async Game._initializeGameView (foundry.js:8999:5)

(3) ['system.abilities.str.base', ItemChange, {…}] Error: Roll.safeEval produced a non-numeric result from expression "NaN"
safeRoll @ roll.mjs:37
applyChange @ change.mjs:205
applyChanges @ apply-changes.mjs:63
prepareDerivedData @ actor-pf.mjs:1127
prepareData @ foundry.js:13286
_safePrepareData @ foundry.js:13264
initializeDocuments @ foundry.js:8002
setupGame @ foundry.js:7920
await in setupGame (async)
_initializeGameView @ foundry.js:8999
_initializeView @ foundry.js:8975
initialize @ foundry.js:7825
await in initialize (async)
🎁call_wrapped @ libWrapper-wrapper.js:507
🎁libWrapperInit @ libWrapper-api.js:805
await in 🎁libWrapperInit (async)
🎁Game.prototype.initialize#0 @ libWrapper-wrapper.js:187
window.addEventListener.once @ foundry.js:79752

roll.mjs:37 (3) ['system.abilities.str.base', ItemChange, {…}] Error: Roll.safeEval produced a non-numeric result from expression "NaN"
at RollPF.safeEval (foundry.js:9432:13)
at RollPF._evaluateTotal (foundry.js:9348:36)
at RollPF._evaluateSync (foundry.js:9335:24)
at RollPF.evaluate (foundry.js:9256:64)
at RollPF.safeRoll (roll.mjs:30:41)
at ItemChange.applyChange (change.mjs:205:26)
at ActorNPCPF.applyChanges (apply-changes.mjs:63:12)
at ActorNPCPF.prepareDerivedData (actor-pf.mjs:1127:18)
at ActorNPCPF.prepareData (foundry.js:13286:10)
at ActorNPCPF._safePrepareData (foundry.js:13264:12)
at Game.initializeDocuments (foundry.js:8002:18)
at Game.setupGame (foundry.js:7920:10)
at async Game._initializeGameView (foundry.js:8999:5)
safeRoll @ roll.mjs:37
applyChange @ change.mjs:205
applyChanges @ apply-changes.mjs:63
prepareDerivedData @ actor-pf.mjs:1127
prepareData @ foundry.js:13286
_safePrepareData @ foundry.js:13264
initializeDocuments @ foundry.js:8002
setupGame @ foundry.js:7920
await in setupGame (async)
_initializeGameView @ foundry.js:8999
_initializeView @ foundry.js:8975
initialize @ foundry.js:7825
await in initialize (async)
🎁call_wrapped @ libWrapper-wrapper.js:507
🎁libWrapperInit @ libWrapper-api.js:805
await in 🎁libWrapperInit (async)
🎁Game.prototype.initialize#0 @ libWrapper-wrapper.js:187
window.addEventListener.once @ foundry.js:79752

roll.mjs:37 (3) ['system.abilities.dex.total', ItemChange, {…}] Error: Roll.safeEval produced a non-numeric result from expression "NaN"
at RollPF.safeEval (foundry.js:9432:13)
at RollPF._evaluateTotal (foundry.js:9348:36)
at RollPF._evaluateSync (foundry.js:9335:24)
at RollPF.evaluate (foundry.js:9256:64)
at RollPF.safeRoll (roll.mjs:30:41)
at ItemChange.applyChange (change.mjs:205:26)
at ActorNPCPF.applyChanges (apply-changes.mjs:63:12)
at ActorNPCPF.prepareDerivedData (actor-pf.mjs:1127:18)
at ActorNPCPF.prepareData (foundry.js:13286:10)
at ActorNPCPF._safePrepareData (foundry.js:13264:12)
at Game.initializeDocuments (foundry.js:8002:18)
at Game.setupGame (foundry.js:7920:10)
at async Game._initializeGameView (foundry.js:8999:5)

ancient loom
#

Okay, errors about Roll.safeEval are harmless here.

#

Any others?

minor vessel
#

TypeError: Error thrown in hooked function '' for hook 'getSceneControlButtons'. Cannot read properties of undefined (reading 'active')
at Object.fn (weatherfx.js:135:44)
at #call (foundry.js:724:20)
at Hooks.callAll (foundry.js:681:17)
at SceneControls._getControlButtons (foundry.js:68159:11)
at <instance_members_initializer> (foundry.js:67587:19)
at new SceneControls (foundry.js:67569:1)
at Game.initializeUI (foundry.js:8063:15)
at Game.setupGame (foundry.js:7931:10)
at async Game._initializeGameView (foundry.js:8999:5)

#

and 3 whit weather fx

#

i don't have error for pf1 contente, but 80% of content is empty

ancient loom
#

Oh, just 80%? That's a lot better than "all pf1-content not loading".

#

What version of PF1-content do you have installed?

minor vessel
#

wait, loaded in only 20%

#

i try to export one compendiumd ad is empty

#

pf1-content 0.3.5

ancient loom
#

Can you show me one of the compendiums that's acting up? You can screenshot using the Windows snipping tool

#

Windows key + Shift + S

minor vessel
#

I have opened more than one for you, leaving the names of the compendiums visible

ancient loom
#

Can you go to your Foundry data folder, the into modules/pf-content/packs and screenshot that?

minor vessel
#

i use oracle vmc for foundry

ancient loom
#

Can you scroll to the bottom of the lower window so I can see the rest of the packs folder?

minor vessel
#

sorry, not loaded another screen

ancient loom
#

Alright, can you scroll that window sideway so we can see the file size of the .db files?

#

I'm concerned that they might near 0kb.

minor vessel
#

all db have 0 size

ancient loom
#

Alright. In that case, please exit your world, go to the "Add-on Modules" section of the Foundry Setup window, and delete the PF-Content mod.

#

Then reinstall it and see if the files at strill erroring as 0kb.

minor vessel
#

i try that, nothing change

ancient loom
#

Alright, one sec.

minor vessel
#

brb food

ancient loom
#

Please try to manually unpack this onto your Oracle VMC. It seems I've made an error at one point and the old v10-style packs went missing...

#

Actually, I just released a fixed version, no number change.

#

Can you try to delete the installed module and reinstall from inside Foundry, see if it catches it?

minor vessel
#

ok

#

unpack a file, now delete and reinstall a module

#

this after reinstall a module

#

wait

ancient loom
#

Hmm?

minor vessel
#

ok, now work

ancient loom
#

Sweet!

minor vessel
#

thank you ❤️

ancient loom
#

Of course. I thought it might be the VMC misbehaving, but it was legitimately an issue on my end during testing to make future releases easier.

minor vessel
#

understood

ancient loom
#

Though, future releases will likely not be v10 compatible.

minor vessel
#

we expect all modules we use to be forward compatible

ancient loom
#

👍