#Dungeon Draw issues
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There was a conflict with Monk's Active Tile trigger that happened any time I clicked, but that clearly wasn't the issue since I had that enabled before all this. Nonetheless I disabled it, and now I get a new error on clicking instead.
that looks like a problem! ๐
so, that looks like you have the latest dungeon draw (which works with v11), but you're on Foundry v10, maybe?
theoretically it shouldn't have let you upgrade Dungeon Draw... as I marked the latest only compatible with v11
Right when v11 was released, I asked if I should stop updating my modules, and I was told it's still safe to unless there's an issue with the manifest.
but apparently it did ๐
v11 changed some API calls (like adding interactionData, which doesn't exist in v10)
I must have compulsively updated my modules and that's when it happened.
so yes, downgrade to previous DD, and I'll double check what compatibility I have marked on the latest release
In fact I'm certain that's the source
yup, makes sense
Right, so I assume what I need to do is grab the manifest from the previous release
I may have screwed up the module listing, or maybe Foundry let you upgrade when it shouldn't have
yeah, let me grab you a URL for that. Give me a moment.
Sure
btw, this is what I see when data-entering the module info, version, compatibility etc
and the manifest url for 1.2.2 is https://github.com/mcglincy/dungeondraw-foundry-vtt/releases/download/1.2.2/module.json
Yeah I definitely recall seeing it update to 2.0 though
Wish I had a screenshot to prove it
I believe you ๐
ah crap, it's because I missed one thing
data entry correct, mistake in the module.json manifest
I'll fix that tonight and push a new release, so others dont hit this
Glad I was able to help fix a bug!
So, just updated Dungeon Draw, and Foundry to latest versions and all the drawn dungeon elements are no longer there. I can see the journel entries DD uses but not sure how to fix this. I am guessing it has to do with the new file structure maybe?
Ok, problem fixed. I didn't realise foundry would deactivate all modules.
Just while I am here, I want to say thanks for this module! I am using it in a game of WIcked ones, and it is great fun seeing the players use these tools to make their own dungeon. Even with several drawing at the same time, it still updates and save it fine (unless someone uses "undo"!)