#Dungeon Draw issues

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crude harness
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@north wyvern let's move discussion here

north wyvern
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There was a conflict with Monk's Active Tile trigger that happened any time I clicked, but that clearly wasn't the issue since I had that enabled before all this. Nonetheless I disabled it, and now I get a new error on clicking instead.

crude harness
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that looks like a problem! ๐Ÿ™‚

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so, that looks like you have the latest dungeon draw (which works with v11), but you're on Foundry v10, maybe?

north wyvern
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Correct

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I just updated my modules

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Should I downgrade?

crude harness
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theoretically it shouldn't have let you upgrade Dungeon Draw... as I marked the latest only compatible with v11

north wyvern
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Right when v11 was released, I asked if I should stop updating my modules, and I was told it's still safe to unless there's an issue with the manifest.

crude harness
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but apparently it did ๐Ÿ˜›

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v11 changed some API calls (like adding interactionData, which doesn't exist in v10)

north wyvern
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I must have compulsively updated my modules and that's when it happened.

crude harness
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so yes, downgrade to previous DD, and I'll double check what compatibility I have marked on the latest release

north wyvern
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In fact I'm certain that's the source

crude harness
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yup, makes sense

north wyvern
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Right, so I assume what I need to do is grab the manifest from the previous release

crude harness
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I may have screwed up the module listing, or maybe Foundry let you upgrade when it shouldn't have

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yeah, let me grab you a URL for that. Give me a moment.

north wyvern
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Sure

crude harness
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btw, this is what I see when data-entering the module info, version, compatibility etc

north wyvern
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Yeah I definitely recall seeing it update to 2.0 though

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Wish I had a screenshot to prove it

crude harness
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I believe you ๐Ÿ™‚

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ah crap, it's because I missed one thing

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data entry correct, mistake in the module.json manifest

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I'll fix that tonight and push a new release, so others dont hit this

north wyvern
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Glad I was able to help fix a bug!

bright rose
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So, just updated Dungeon Draw, and Foundry to latest versions and all the drawn dungeon elements are no longer there. I can see the journel entries DD uses but not sure how to fix this. I am guessing it has to do with the new file structure maybe?

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Ok, problem fixed. I didn't realise foundry would deactivate all modules.

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Just while I am here, I want to say thanks for this module! I am using it in a game of WIcked ones, and it is great fun seeing the players use these tools to make their own dungeon. Even with several drawing at the same time, it still updates and save it fine (unless someone uses "undo"!)