#Okay I think me being syntax stupid is
1 messages · Page 1 of 1 (latest)
Are you familiar enough with coding to understand the difference between a string and a variable? (just gauging how much you know so I know how much to answer)
I understand the concept, yes. I don't know the syntax to distinguish them in this case.
Ok, so you're trying to use a variable in the string. But you're not doing anything to actually tell the string that it's a variable. So it's just directly using the <stuff you typed in> as though it's a string.
Do a quick readup on javascript string interpolation.
Short answer
You're doing
`variable1 variable2`
What you want is
`${variable1} ${variable2}`
(Though I suggest adding a colon or dash or something between them for readability, assuming that works fine with whatever text-to-speech program your player is using)
A slightly more detailed example
you're doing
`Your variable1 skill is +variable2`
And you want
`Your ${variable1} skill is +${variable2}`
(obviously this assumes positive modifiers, but it's just an example)
That's exactly what I was missing! And that's a really good idea, definitely. I've been trying to get some basics in place for the game but haven't had time to start trying to really understand JavaScript yet.
I don't suppose there's an easy way to pass a string from the /macro chat command into the macro itself, so I can have one macro that would list every skill? (Like: /macro skill TEXT where TEXT could be "acr" or whatever.)
I don't believe you can do that by default. There might be a mod that allows that, but generally those mods aren't needed for PF1 because pf1 already has special use-cases for macro when abilities are used that covers most of the use cases those other mods are for. Give me a minute to double check a couple different mods I know of and I'll let you know
Thank you!
Look into this mod. It appears to let you pass args directly to macros
Advanced Macros, an Add-on Module for Foundry Virtual Tabletop
Awesome, thanks!
I don't know if it overrides anything that pf1 is doing to provide its own additional functionality for macros, though
If I end up having to write separate macros for each skill, it's not that big a deal. But I'll see what this can do!
Thanks very much for your help. 🙂
You might be able to do something like "write a macro that shows a dialog, the dialog has a select dropdown with all of the choices, the player picks one of the choices, then that one macro rolls the selected choice"
That might be a bit much if he just wants to double check his modifier, though
But yeah if that mod works that sounds like it'll be the easiest for your use case
Yeah, the less he has to deal with dialog windows the better. They're hard for him to navigate.