#1070ti should run Foundry just fine

1 messages · Page 1 of 1 (latest)

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I'd really like to run a crapload of animated effects. But I see your point. hah

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All of my game time will be via Foundry, so I'm looking for that A+ experience with it.

fossil cedar
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Well, ultimately it really all comes down to the GPU of the least well-equipped player, that's the real bottleneck in the Foundry game. It doesn't really help if the GM makes a cinematic masterpiece if they've got half their players chugging along at 5 FPS, lol

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Right! I've got players on work laptops. /sigh

fossil cedar
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Yeah. It's not ideal, but you work with what you've got

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Does hosting the game somewhere other than on my machine mitigate the variable of my players' PCs much? I'll invest if it does. Networking is still a mystery to me, so if you're laughing at this question, I'll allow it. heh

outer dust
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No, the heavy part is the client, as the GPU on the device joining the game is what is busy rendering their view.

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Hosting more solves issues like "My ISP only offers internet plans with garbage upload" or "My ISP is too damn cheap to give me a public IP to use".

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When it comes to hosting requirements, it just needs 1-2 GB of RAM, however much disk space you want for assets (spinning rust is fine, not the bottleneck here), a fraction of more or less any moden CPU from the last decade and a half, and as much upload as you can give it (until you have more upload that your players have download combined).