#1070ti should run Foundry just fine
1 messages · Page 1 of 1 (latest)
I'd really like to run a crapload of animated effects. But I see your point. hah
All of my game time will be via Foundry, so I'm looking for that A+ experience with it.
Well, ultimately it really all comes down to the GPU of the least well-equipped player, that's the real bottleneck in the Foundry game. It doesn't really help if the GM makes a cinematic masterpiece if they've got half their players chugging along at 5 FPS, lol
Right! I've got players on work laptops. /sigh
Yeah. It's not ideal, but you work with what you've got
Does hosting the game somewhere other than on my machine mitigate the variable of my players' PCs much? I'll invest if it does. Networking is still a mystery to me, so if you're laughing at this question, I'll allow it. heh
No, the heavy part is the client, as the GPU on the device joining the game is what is busy rendering their view.
Hosting more solves issues like "My ISP only offers internet plans with garbage upload" or "My ISP is too damn cheap to give me a public IP to use".
When it comes to hosting requirements, it just needs 1-2 GB of RAM, however much disk space you want for assets (spinning rust is fine, not the bottleneck here), a fraction of more or less any moden CPU from the last decade and a half, and as much upload as you can give it (until you have more upload that your players have download combined).