#owned items with spells

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ruby tendon
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The UX problem I'm struggling with:

When an Owned Spell is dragged into an Owned Item with Spells Item, should I:

a) clone the owned spell and create the association between the new owned spell item and the owned item

b) create the association between the existing owned spell item and the owned item

Here's my hypothesis:

It is never useful for a spellcaster to remove their ability to cast a spell normally when they do something which "stores" the spell in such a feature/item.

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Example Scenario:

I am a Wizard who has prepared "Fireball".
I have a ring of spell storing.
I cast Fireball into the Ring of Spell Storing.

Hypothesis is true, I am not "removing" my ability to cast Fireball normally, but I am creating the ability to cast Fireball from the ring if I ever un-prepare or lose my spellbook with Fireball inside it.

pseudo saffron
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Any of the Instruments of the Bards would be good canidates (Doss Lute, Anstruth Harp, etc) if after just other items with cross over from something the player can do, and an item with similar / same spells as the caster.

ruby tendon
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those have their spells baked in right?

pseudo saffron
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Yes they do (screenshot from DnDBeyond)

ruby tendon
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๐Ÿ‘

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Here's a demo of how a "ring of spell storing" might work with Items with Spells (work in progress)

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If the ring was on Beiro, not the other character, that's the scenario I'm mulling over now

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I'm pretty sure its correct to clone the spell, not mutate it to only associate it with the item.

zinc heart
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having the spell as an actual item is in everyone's best interest

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ive run into issues with symbaroum5e and Magic Items where the spell being used is "masked" as the original item and item-specific tracking gets fubar'd

ruby tendon
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that's how my boi works yep ๐Ÿ™‚

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I'm going back now and adding the ability to change those relationships after the item exists on the actor

zinc heart
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so, its almost like, when the item is in the sidebar, it should hold full copies of the attached spells

ruby tendon
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Its all uuids for efficiency, but yeah

zinc heart
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when added to an actor, that flag data is deleted (for memory considerations) and new items are created on the actor with associations

ruby tendon
tender haven
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What about scrolls? Yeah I know the system already has them buuuuut

ruby tendon
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Here's where I've gotten to for this.

I've added both "Unlink" and "Delete" buttons for embedded items-with-spells, but I'm uncertain if I need them both?

The Delete button double confirms you want to actually delete the Spell item too, which might be annoying but I'd rather err on the side of caution there.

So you can 'unlink' by simply deleteing and saying "no".