So, Sven Co-op Studiomdl still has some limitations, which are not related to the game engine capabilities. And it would be nice to get them fixed for the sake of better modding 😄 Like the following issues:
- The model size is limited to 16 Mb. After that compilation just gets abrupted on loading another texture and creates a null-size .mdl file.
- I'm not sure what quantity of skins it currently capable to process, but I tried to compile a model with many skins, and the compiler just gets stuck with no corresponding error messages on that qc. Paranoia 2 compiler has no problems with this, for example.
- Compiler (and modelviewer too) has limitation on up to 32 submodels per model. Exceeding this limit leads to texture corruption in the resulting model, though the compilation process ends with no errors. But the engine actually can handle more submodels in model. Modelviewer requires to be fixed though, to show such models correctly.