#Heliborne Mi-28N for Sven Co-op

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sacred needle
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This is Mi-28N Night Hunter attack helicopter, ported from Heliborne to Sven Co-op for use as a new helicopter option: for mappers to use in their maps as a custom helicopter or as a prop for decoration, or for players to use something instead of a regular old Apache. This package is rather large, and includes a lot of options to choose from

This package includes a complete set of NPC models (Army, Friendly, Black Ops, and mini_apache) with the options to choose from two rotors (solid and blurry) and two armament presets; prop models with a variety of customisations (solid and blurry rotors, and "singleskin" with one texture and "multiskin" with 6 saved as skingroups); 4 rocket models (Ataka ATGM, Igla air-to-air, S-8 80mm rocket, and S-13 122mm rocket); and a new rotor sound

Prop model also has 3 animations ("idle" for static, "takeoff" for engine running on-land, and "flight" for flying), and customisable bodygroups for 8 possible combinations in total (2 variations for main rotor, 2 variations for armaments, and 2 variations for pilots), for flexibility in how mappers want to place and use this model on their maps

Download links:

https://gamebanana.com/mods/546676
https://www.moddb.com/mods/sven-co-op/addons/heliborne-mi-28n-for-sven-co-op

GameBanana

Night Hunter, on the prowl... A Sven Co-op (SC) Mod in the NPCs category, submitted by AleKK

ModDB

This is Mi-28N Night Hunter attack helicopter, ported from Heliborne to Sven Co-op for use as a new helicopter option: for mappers to use in their maps as a custom helicopter or as a prop for decoration, or for players to use something instead of a regular...

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PLEASE NOTE: the prop model is not suitable to use as an NPC replacement, as it lacks the necessary attachment to target and fire at player. Also, the compatibility of NPC model with existing maps is not guaranteed, and may lead to problems such as longer tail clipping through geometry or collision boxes

Also, as a bonus, i will include the source files for the whole project, including all of unused bodygroups too good to just throw away (like the blurry rotor textures or great variety of wing armament combinations), .psd files of woodland and black ops textures, and Belnoroth's 2048x2048 edits of original textures. Source files also include "DEMO" models, compiled with every bodygroups included and adjustable, for demonstration purposes

Great thanks to many people who helped me with this project. It was a pain-in-the-butt to finish, i've had to battle finnicky GoldSrc engine on every development stage, and it was also my first Blender experience on top of it. Without many of the people who had helped me, this project would've never been finished. Detailed list of participants is in the credits list

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Credits

Mi-28N Night Hunter helicopter and rockets
    Base model and textures: Diana Leer (Jetcat Games)
    "Blue", "bluecamo", and "greencamo" textures livery edits; "woodland" texture edits; textures decal edits: Belnoroth
    "glass" chrome texture (original texture name: "boing"): Gerson Klein
    "glass2" chrome texture (original texture name: "buffed silver"): Kevin "Medicinehorse7" Martin
    "glass3" chrome texture: Anton
    Main rotor blades flattening and polycount decrease; "woodland", "blue", and "rotor_blur" texture edits; merging normal and diffuse textures: Tovarish AleKK

Animations
    Base prop version skeleton: Wot In Kermnation (?)
    Base NPC version skeleton: Valve Software
    Prop skeleton turret bones edits: DNIO071
    Further prop skeleton edits; NPC skeletons edits; animations: Tovarisch AleKK

Sounds
    Base rotor sound: Ritual Entertainment (CS:CZ:DS developers)
    Rotor sound edits: Tovarisch AleKK

Rigging and compile:
    Original Garry's Mod port and compile: Wot In Kermnation
    GoldSrc mesh and textures port; prop and NPC skeletons rig: Tovarisch AleKK
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Special thanks goes to

Half-Life Creations and Sven Co-op communities - for helping me with Blender tips and editing the model in hard places
Belnoroth - huge thanks for helping me with Blender basics, showing how to edit main rotor blade mesh, erasing Russian liveries from textures, and editing camouflaged woodland texture
Anton - for giving Blender tips and making "glass3" chrome texture
DNIO071, The303 - for fixing the issue of turret not rotating correctly for prop model (i ended up using DNIO071's fix)
TEXHAPb!!!, Erty - for giving Blender tips and explaining the issue of Apache not targeting player correctly with custom skeleton
Garompa - for explaining how bodygroups work for map objects and explaining the issue of Apache not targeting player correctly with custom skeleton
SV Boy - for explaining how bodygroups work for map objects
Acehigh - for making a quick test map for prop model
RaptorSKA - for willing to help me erase Russian liveries from textures
Alex "nidorx" Rodin - for making MatCap collection i took "glass" and "glass2" textures from

License

All assets used in this pack is a property of their respective owners, and was used with their permission. You are free to redistribute this pack, as long as every author and contributor is credited, and its content is unmodified. You may use content of this pack to create derivative works, as long as you get permission of its authors and original contributors, and credit everyone who contributed. You are not allowed to redistribute this pack with modified content, credit it as your own work, or gain profit off of it