#precache monsters
1 messages · Page 1 of 1 (latest)
If you're editing the maps to put those NPCs in you don't need to precache them yourself. The game will do that for you.
Thank you, im having a hard time decompiling the maps unfortunately, I've tried many different decompilers
You will not have good looking brush work when decompiling goldsrc maps. Decompiles should only be used as refence.
@trim temple thank you ,im not quite sure how to run it as I can't find an executable file or a tutorial unfortunately, any tips would be grateful
I think you can drag a BSP onto it.
It's available to download from the authors' Githubs here:
https://github.com/wootguy/bspguy/releases
https://github.com/UnrealKaraulov/newbspguy/releases
Thank you this has been very helpful and I'm able to open maps and add monsters. The only trouble is when I save the map and then add it to sven coop, I play the map and it still has the original monsters