#Custom footsteps

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polar nimbus
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This script allows you to change the default SC's footsteps with your own sounds.

While intended to be used as a map script, this can be used globally as a server plugin if you want to.

To customize the footstep sounds, open footsteps.as with your favorite editor and edit to your liking the sound arrays. Make sure the length of all arrays are 4!

You'll find the arrays just below the CUSTOMIZATION BEGIN text in the source code

All 12 types of footsteps can be customized, including ladder and wade sounds! (Wade sounds are the swimming sounds produced by the players when its knees are underwater)

All sounds written in the arrays are automatically precached - players will download the sounds you add, no need to insert them into a .res file.

A very basic developer map (__footsteps.bsp and __footsteps.cfg) is also provided to quickly test your chosen sounds.

KNOWN CAVEATS

  • This cannot replace the SC's jumping sound, which will be stuck on the last texture type the player was standing on (Usually concrete).

  • The player might hear a "double footstep sound" glitch caused by this script.

The solution to both issues is to set CVar mp_footsteps to 0. However, this is a server CVar, meaning that maps cannot modify it. Until a future update allows maps to modify this CVar, you will need to directly set mp_footsteps 0 to the server console if you want to ensure custom footsteps work as intended.

https://github.com/JulianR0/CFootsteps

GitHub

Custom footsteps for Sven Co-op. Contribute to JulianR0/CFootsteps development by creating an account on GitHub.

plucky flame
#

You can have custom jump sounds by using PlayerPostThink.

I think the quake 1 map pack has that chloethinking

If not; it's in my q2 weapons pack for sure nodGreen

polar nimbus
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the caveat is there because the jump sound is supposed to be silent, but SC puts its own.

i haven't found a way to silence the jump sound without mp_footsteps 0