#0.1.40 C-3800 Simulation Notes (Non-VR, Keyboard/Mouse)

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eternal sleet
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NOTE: I've yet to be able to complete hard mode.

  1. The incoming missiles have tone to clue you in that they are coming but this may be a problem for hearing impaired users, there should be a visual cue as well.
  2. There is periodic lag, usually when a bunch of planes/missiles are spawned.
  3. Sometimes missiles come in huge clumps, some seem to spawn very close to the C-3800 which seems a little unrealistic unless they have some stealth systems.
  4. Sometimes the weapons don't fire and it's unclear what the problem is. It clears up quickly. If there are conditions that block firing, there should be feedback (text/visual/audio).
  5. The planes are really hard to see below the horizon, is this intentional? A HUD system would put something over them (red or green squares etc).
pastel forum
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"Sometimes missiles come in huge clumps, some seem to spawn very close to the C-3800 which seems a little unrealistic unless they have some stealth systems." - Well, actually.... the missiles all get fired from fighters, some of which get very close to Zenlil.

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will be adding a "super hard" that will be the approximate difficulty as now, and the "normal" hard will be tuned to be less intense than it is now.

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v0.1.43 (~end of month) should hopefully address this very excellent feedback.

jovial moss
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0.1.42 i got hit by a wall of like 20 at once on hard

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that was the moment before they started hitting

pastel forum
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yes it is exceessively hard on hard right now. next version will address

jovial moss
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i'd argue it's fine 99% of the time, it's just when that happens that it's a problem 🤣

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like...maybe code a limit to how many missiles may be active at once? and scale that with difficulty?