#Barracks encounter where Pawn 4 leaves

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frozen dew
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There's at least two invisible pawns in the room. Each picture I'm looking at whomever I ran into.

Pawn 24 is still in the med bay.

It feels to me like there should be more dialog after Pawn 4 left but there isn't. I also can't engage in conversation with anyone. Only Pawn 32 had any dialog options and with her, there was only two. Everything else was on rails (again, not sure if that's normal or not).

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There was more dialog outside of the barracks.

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@stray valve since you asked about this specifically, seems mostly good...

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OMG i think i remember these phantom pawns being a thing in the original Consortium too

minor rune
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OH I can fix this, the sequences aren't moving their collision capsule

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So it floats in front of them or where the animation root is

frozen dew
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yay!

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kind of strange it was never hooked up and only happens then

minor rune
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I have to explicitly set it... hindsight

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Lessons for the tower, it should probably be on by default

frozen dew
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fo sheezy

minor rune
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On another note, is that medbay door never closing because Pawn32 is standing there? :p

frozen dew
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probably

minor rune
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The trigger is too wide then

frozen dew
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pawn 24 was still standing in there if memory serves

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was she supposed to move to the barracks?

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👀 i think she is, because i think she had a line that i saw in subtitles but didn't actually hear

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so that might be another bug

minor rune
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yep, she overlaps :p

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fixed

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Doors shouldn't be stuck open, there are other cases I believe