I was playing approximately up, a new demo on steam and realized I kept tapping the key to keep it in place when it hit me. Why isn’t there a way to make a key a PWM output.
Lots of games out there are momentum based, meaning the character has some inertia to them. This means there is a ramp up and ramp down in the output. So, if one were to tap the key in a precise way, they could get a smooth output of movement like an analog key without the game explicitly supporting analog movement. Is this niche? Yeah, kinda but it would as apply even to games that don’t have inertia like movement but may not look the best.
I just thought I would throw this suggestion out there. This would be such a cool function to have. I tool that might not get used the most often but would be really nice when needed.
