I recently spent a||n un||reasonable amount of time delving into the rabbit hole that is the question "how many different keys can a keyboard theoretically have (without requiring dedicated software)?" and learned about the absolute chaos that is the history of keyboard input standards, and microsoft's implementation thereof. As much as i'd like to write a multi-hundred page manifesto about my descend into~~ insanity~~ enlightenment (e.g. did you know that there are technically 3 distinct Ctrl and 3 distinct Alt keys? thats becau- ) i need to remember that this isn't my personal blog, but a feedback forum, and that the practical usefulness of me info-dumping about obscure technicalities in keyboard standards for the next 3 hours is questionable misunderstood at best. So in an effort to keep this sufferable digestable I'll jump straight to the conclusion:
Technically there are still hundreds of keys that could be added to the remapper, but obviously we need to draw a line at some point, because adding even more esoteric keys than we already have would just clutter the UI (and waste Simon's time). 99.9% of users woudn't have any use for them, and even if they did, wouldn't be able to use them, due to windows not supporting everything.
But, if we draw the line at
- key must be officially standardized in the USBforum's latest HID spec¹
- key must be recognized as regular keyboard input² in stock Windows 11 out of the box (i.e. no dedicated driver required)
and then program a microcontroller to send every possible HID value to the PC to see which ones trigger input callbacks etc (yes, i actually did this), then it turns out that Wootility's remap section is actually only 3 keys short of completeness, and all 3 of them have physical presence on keyboard cultures still used today in some parts of the world.
each of them is obscured by at least 1 red herring, so here is a table illustrating the situation: https://i.imgur.com/HPM13N7.png