#How to make inputs not deactivate instantly

1 messages · Page 1 of 1 (latest)

knotty frigate
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Hi, I'm sorry if this is kind of a dumb question I'm still pretty new.

Basically, I was wondering if it would be possible to "float" keys by letting them go slightly but not fully and not having them de-activate instantly as soon as the pressure is off, and if so, what settings would I need to play around with to achieve thatm

The main reasoning I'm asking about this is my shift key tbh, in games where I'm basically always holding it down to sprint, I have this habit of holding it down fully then make the pressure I'm putting on the key slightly lighter while I focus on other inputs.

The problem is that when I do this on my 80he, as soon as I even think about letting the input go, my charachter will immeditally stop sprinting and come to a full stop. I have to keep fully smashed down on the key to keep sprinting or the input stops

I'm getting kinda used to the instant feedback from the buttons with my other movement keys, but the shift being so sensitive is getting really annoying, that's why I'm asking if this is something I can modify or if I just have to get used to it somehow.

If additional context would help on my rapid profile, my actuation point is super low on all keys (0.4), and I have a rapid trigger of 0.15 on my movement keys and shift key on the same profile

The main game I'm playing right now where this is something I've noticed is helldivers 2 if that matters as well

If there's any advice or setting I'm missing that'd help I'd highly appreciate it

toxic birch
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disable rapid trigger

knotty frigate
broken yarrow