I have a question more specifically for cs2 based layout. I'm currently using zywoo's layout but I have a peculiar way for counterstrafing that dates back to 1.6. I've tried to change and adapt but it creeps back in clutch situations. I basically 'lock in' my AD keys when counterstrafing, for example when I strafe to the right I will do D release D then tap A then lock but pressing both keys AD. My question is, would I benefit from rappy snappy? or what would be the ideal way to configure my wooting?
#Help regarding best settings
1 messages · Page 1 of 1 (latest)
rappy snappy is considered cheating in cs2, so use it at your own risk
really?
damn I'm not gonna use it then I have a lan soon too
guess i'll stick with what i have
See, so I was kinda right 😄
only thing you can really experiment with is ur rapid trigger actuation distance
Not really, though coz I could configure my keyboard without rappy snappy
yeah good idea
and ig actual actuation point but thats more preference imo
that's what I have rn
feels great but was just curious if I could tinker it to my actual need of my weird way of counterstrafing
wait do you not have rt on or is it just showing that bc you have no keys selected
rt ?
rapid trigger
so you can set rapid trigger on a perkey basis, so select the keys (or select all if you don't mind everything having the same value) and make sure that enable rapid trigger is toggled
i mean its up to you, cs2 explicitly banned rappy snappy (generally socd which rappy snappy falls under) so once again use it at your own risk
also you can experiment with continous rapid trigger, but for cs2 you aren't really ad spamming all that much so i dont really think its necessary or might be detrimental if you enable it
rappy snappy
i mean yeah, but once again its considered socd, which is explicitly banned in cs2, so use it at your own risk
I only play faceit and lans so idk if this is allowed
not gonna risk it
thanks man
idk about lans, but to my understand (at least by googling) rappy snappy is actually allowed in faceit (and so are null binds), but things like ESEA do not allow it