The Ugly:
- A non-optional split space forces customers to commit to a layout before knowing whether they’ll actually like it. This will discourage most from even trying the option and could lead to unnecessary returns. It also doubles the number of SKUs from two to four. In my opinion, this isn’t the right approach for a niche layout like split space. Customers should be able to try it without making a hard commitment.
While no solution is perfect, I believe the best path forward is to release only the standard 60HE v2 (non-split) for now and introduce an optional split space module later, once the PCBA has been redesigned to support it.
The Bad:
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The 2.75 - 1.25 - 2.25 split doesn’t align with the natural typing position of the hands. This leaves the right thumb with limited room to comfortably hit the right spacebar, negatively impacting overall ergonomics. The 2.25 - 1.25 - 2.75 split offers better balance and usability for both thumbs, which is why it has been the more conventional choice.
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When gaming, users typically shift their hand 1U to the left for WASD. With a 2.75U spacebar, that offset makes it harder to reach the middle 1.25U key. This isn’t an issue with a narrower 2.25U spacebar.
A minor PCBA redesign would be needed, but as a split space user, I believe it’s necessary. This could have been avoided with a bit of research or even just asking around. I’m quite certain no long-time split space user would recommend the current layout.
That said, I’m glad to see that the previously strict keycap compatibility constraint has loosened. A year ago, I suggested a 64% layout, and one of the main arguments against it was the need for an uncommon 2U Shift. Pointing out that Numpad 0 could be used instead wasn’t enough. Now, with concave Shifts being suggested (despite requiring a separate keycap set, unlike the included Numpad 0) in place of convex spacebars, it gives me hope we may still see a 64% module from Woot in the future.
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