#Harder you press the more "activation" it does?
1 messages · Page 1 of 1 (latest)
games only check if you have a key input at all, i dont think they can do something else for movement
youd use the controller output of the keyboard and pray whatever game you wanna use it in supports mixed input otherwise youll get either janky gameplay or it locks to controller/keyboard whichever is used first often times
how would you change this so matter how hard the press is it just gives a small ammount of movement
curve go up = movement go up?
it don't do anything like this tho
make it steeper lmao
Im stupid can u give me an example where at any activation the key gives the smallest input value
i dont understand what you wanna achieve
Usually there’s an analog curve to the controller emulator for the keys right. I want it so no matter how hard I press the key it’ll only emulate being a slight press no matter the distance I hold it down
then you use the instant preset, but pull it down to like 75 on the y axis