update: I was able to get the analog curve as seen in the drawing. However, this is only useful for triggers and potentially the left stick to create a good hybrid between keyboard functionality and controller functionality. The problem being, the right stick in most games is for looking around and requires a more linear curve. It is necessary that we be able to modify the curve on a per-key basis.
this is my analog curve. i am using the gamepad mode as an enhanced keyboard input. it needs instant 100% response with the 0.1 analog input, then it has room for controlled analog movement, then fully pressed it needs 100% response again.
I can get close with what we currently have, but it’d need 1 more point on the graph to be perfect. Notice the drawing for the optimal analog input graph.
This allows existing keyboard players of games to keep the benefits of using a keyboard, with the additions of analog control in the center.
If this graph could also be per-key, that would be very helpful.