#Cursor Control in Wootility v5?

1 messages · Page 1 of 1 (latest)

strong totem
#

(1/3)
I watched a review on the UHK60 v2 by CalmCode and how you can have a mouse layer, and I was like "This would be so cool if done on an analog keyboard". I was wondering if maybe Wootility can have a key bind for a "Mouse Modifier/Mouse Toggle" (aka a key you hold/toggle, that can enable you to use this special layer, similar to the shift or caps lock key) which can additionally be activated in Mod Tap or DKS or other advanced keys as a programmable key bind? I'm thinking it should be slotted underneath the "Gamepad" tab of "Keyboard Configuration" can be dubbed "Cursor Control".

There will be 3 main sections under the "Cursor Control" Keyboard Configuration tab, named "Setup & Remap", "Configuration", and "Cursor Tester", and is as easy and intuitive to set up as the gamepad.
(1/3)

strong totem
# strong totem (1/3) I watched a review on the UHK60 v2 by CalmCode and how you can have a mous...

(2/3)
Similar to the "Gamepad UI" you can drag and drop binds under "Cursor Control/Setup & Remap" for that "Mouse Modifier/Mouse Toggle" layer. Controls will consist and not limited to cursor up, down, left, right, LMB, RMB, Scroll Wheel Button, scroll up and down to name a few. I am also thinking of adding a speed multiplier button that effectively multiples your cursor speed on a device level as to not affect other devices or the OS, sort of like a sprint button in game which can be adjusted from pressing the number keys or the -_ or =+ keys with the bar indicator on both the number bar and/or the LED bar on the 80HE!

Under "Cursor Control/Configuration" allows you to have a separate graph for Cursor Controls based on analog movement. The X axis will be the 0.1 to 4.0mm range (for people that have for example Geonworks Raw HE switches that will take into account the 0.1-3.3mm analog travel and 3.4mm physical travel with a 720 Gauss magnet) while the Y axis can be the resolution of 0 to 255 just like on Gamepad.

Lastly "Cursor Control/Cursor Tester does what Gamepad Tester does but for the Cursor Controls layer.
(2/3)