#switch bottom out should be determined by physical contact, not magnets

1 messages · Page 1 of 1 (latest)

plain tusk
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its annoying when you have to hold down a key like lctrl for ages with a relatively weak finger like your pinkie and when you accidentally release it a tiny amount before firmly pressing it down again it continues to be disabled because rapid trigger kicked in for the upstroke but not the downstroke. i get that its a hardware limitation so i have a hardware suggestion

for future iterations of the board you could add a physical contact point on the switch that when fully bottomed out completes a separate circuit on the pcb (similar to how a traditional mechanical switch works) that negates magnetic input for that key until the circuit is broken again, i dont know how difficult this would be but it would be like building two keyboards into one lol so fairly difficult i would assume. on the flipside it wouldnt have to break compatibility with older he switches, they could function the same way they do right now

imo turning off rapid trigger for the key is just not an acceptable compromise, nerfing the key <<just reduce your rapid trigger sensitivity lel>> is not a serious solution, besides, wooting doesn't have per-key rapid trigger sensitivity adjustment as far as i know (but yes that would be a band-aid fix for this)

also, for defusing the bomb in cs or valorant this sort of mechanical failsafe would definitely provide some extra assurance, maybe ease some anxieties (but i admit i never lost a round because of this lol)

thanks for reading if you read this far

fast topaz
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im not on the team or anything but ima guess they wont do it cuz you would need like a michanical and magnetic switch in one so basically double the price. its not worth it to double the price just to fix that small issue

plain tusk
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yeah, i get that

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although if you can imagine how this would work, you should be able to see the real latency gains this offers over the current solution

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it's almost certainly more than what 4khz polling offers over 1khz, yet people don't have an issue paying a premium for that

fast topaz
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yeah it would be great but not really worth the value

fast topaz
gaunt anvil
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Wooting added per key rapid trigger didn’t they

fast topaz
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so like i said, would be super great and helpful but not really worh it

gaunt anvil
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Isn’t what you’re asking among the wootility v5 additions

plain tusk
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i don't know if you can just dispose of it like that, no doubt someone said the exact same thing about hall effect switches 10 years ago

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if anyone is to do it, it should be wooting

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since i don't know anything about the details of designing switches i won't add any more

plain tusk
elfin parrot
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A per key adjustable Rapid Trigger dead zone is what you want. This is possible through firmware and doesn’t require a hardware change. It has been suggested multiple times but I don’t think it was seen.

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Yes it’s a great suggestion and I don’t know why this isn’t implemented already. It’s Rapid Trigger’s only weakness, literally.

gaunt anvil
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? Isn’t it literally already added in v5

elfin parrot
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No?

gaunt anvil
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I was talking re rapid trigger per key not deadzone adjuster

elfin parrot
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Per key Rapid Trigger sensitivity is in V5

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but you can’t achieve a dead zone just by changing the sensitivity around

gaunt anvil
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Ideally you’d just adjust the rapid trigger and not the deadzone to achieve similar result

plain tusk
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i would just raise the per key rapid trigger by an extra 0.1mm, preventing the initial upstroke from happening in the first place

elfin parrot
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Which allows you to have very sensitive RT settings without the con of having an accidental release at bottom out if that makes sense.

gaunt anvil
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Oh no I get your point on upside for other uses, but his particular problem would be fixed already with just per key rapid trigger

elfin parrot
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He loses sensitivity throughout the stroke though?

gaunt anvil
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The thing is most people are bottoming out on press too so deadzone adjustment there is a very niche thing more for maybe osu or other games

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For his usage in cs/valorant per key rapid trigger would be same same

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If you’re bottoming out every time then it doesn’t matter

elfin parrot
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Hmm, maybe I misunderstood his use case.

plain tusk
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the deadzone suggestion is good too but i wonder if the magnet is calibrated around the bottom out point

gaunt anvil
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He’s talking about long pressing in cs and valorant specifically for ctrl

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To crouch for long periods

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so for his use case just changing per key rapid trigger setting fixes it with no downside since he’s not worried about the rest of the stroke

plain tusk
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are they even considering adding deadzone or nah

gaunt anvil
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Maybe way down the line for niche uses

elfin parrot
gaunt anvil
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But they got a lot on their plate to fix and add first with all the wootility v5 stuff

gaunt anvil
elfin parrot