Feature Request: Increase Number of Adjustable Dots in Analog Curve & 200G Springs Availability
Hello Wooting Team,
I’ve been using the Wooting Two HE for Trackmania, and I absolutely love the precise control it provides compared to a standard keyboard. The ability to customize the analog curve has been a game-changer, especially for fine-tuning steering angles on specific tracks.
However, I’ve noticed that the current limit of 4 dots on the analog curve can be a bit restrictive when trying to set up multiple steering levels (for example, 37%, 86%, 79.5%, and 93%). It would be incredibly helpful if we could add more dots to the curve—perhaps 5 or 6, or even up to 10. This would allow for smoother transitions between steering levels and more granular control, particularly in high-speed scenarios where avoiding drifts is critical.
Additionally, I would love the option to set separate analog curves for each key. Currently, there is only one analog curve per profile, and switching profiles during gameplay causes a slight delay. This makes it impractical to switch curves while on a world record pace. It would also be helpful if we could apply custom analog curves to the FN layer, as this isn’t currently possible. Having separate analog curves for each key would function similarly to custom action keys for steering, which could significantly improve the user experience.
The only current workaround to use two separate analog curves simultaneously is by using an UWU pad (often used in osu!), but this setup has limitations. For instance, if you steer using both the keyboard and the UWU pad, they cancel each other out until you re-press the keys. While this isn’t a major issue, it can interrupt gameplay flow.
Additionally, I’ve been looking for heavier springs to help prevent accidental "bottoming out" during gameplay. While I know you offer 100G springs, I’d love to see 200G springs as an option for even more resistance. Having a higher resistance spring would...