#More options for SOCD resolution upon one key being released

1 messages · Page 1 of 1 (latest)

brazen pond
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When you for example have A held down and then start holding D down, D activates but then if you start lifting D up while A is still past its actuation point A will activate again.

I suggest a setting that lets you toggle between that reverting functionality so that there is one option where after letting go of D in that situation neither key would be active and you would need to press A down again to start moving left and the other option being what currently happens with the reverting behaviour (A gets automatically activated again, similar to how rappy snappy functions)

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there are some cases where you may have A pressed down and then be moving with D for long enough that when you want to let go of D to start a gunfight you may start to move left again and so be inaccurate

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I'm also not 100% sure how it functions when you start to lift up A when D is the active one and then lift D up, does that make no input sent?

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i think my absolute ideal implementation of this would be to have the option to change the behaviour based on the press depth

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so you could both jiggle with a light press and release of D while holding A but then if you release D from being below a set point it'd send no input

modest palm
brazen pond
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cool ok

modest palm
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the reason a gets send when you hold both down but start lifting d again is that a has still been active this entire time

brazen pond
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yeah

modest palm
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its just that the socd didnt send it to the pc