First off, great job on pulling off SOCD so smoothy. Before the final release, I figured I'd make one suggestion.
My actuation point is set to 1.5mm for all keys with SOCD Alt On on A-D. Fully pressing both keys to stop movement is crucial.
Let's say I have A actuated at 1.5mm, D will actuate at 0.5mm (or whatever I set it to instead of the default 1.5mm). 0.5mm would only be set if A is actuated.
The first key press will actuate at 1.5mm, the second at 0.5mm only if the first key is still activated. Second key will remain activated even if the first key is let go (in case it still hasn't reached the default actuation point) . This will prevent the player from accidentally stopping.
A third press of the first key would be at 1.5mm. I suppose this would be an alternate implementation of Rappy Snappy alongside SOCD. The current implementation of RS doesn't really make sense when SOCD is around.