What the title says, right now if i bound stick up and left to 2 different buttons, and when i press one of the keys i get the following:
X1: 0 Y1: 0 X2: 32767 Y2: 0
When i press the other key i get:
X1: 0 Y1: 0 X2: 0 Y2:-32768
However, when i press both i get:
X1: 0 Y1: 0 X2: 23167 Y2:-23040
this is because registering a diagonal input on an average xbox controller needs to be in the circle, but the issue is that there are games where the full range of motions is beneficial (basically pressing both keys would result in something like this: X1: 0 Y1: 0 X2: 32767 Y2:-32768), so for example for rl or redout you usually use a thing named square deadzone in steam, wich basically allows you to do exactly that, but on a normal controller, and it would be great to have natively in wooting (especially since full motion on both vertical and horizontal axises is mandatory for high level gameplay)